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88mm crates and shell
Contains 5 models:
- 88_ammo_crate_open0.mdl
- 88_ammo_crate_open1.mdl
- 88_ammo_shell.mdl
- 88_ammo_crate_closed.mdl
- 88_ammo_crate_lid.mdl
Uses Valve's casing texture; the 88_ammo_shell model can only be used in DoD:S.
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Radio and antenna
Contains 5 models:
- radio.mdl
- antenna.mdl
- antenna_destroyed.mdl
- antenna_destroyed_gib1.mdl
- antenna_destroyed_gib2.mdl
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Corn field
Models of corn plants. Several sizes (in Hammer units):
- corn_x1.mdl
- corn_96_200.mdl
- corn_128_400.mdl
- corn_256_400.mdl
- corn_512_400.mdl
- corn_down_256_200.mdl
Credits to Kane for his help on the texture. Many thanks to Pedroleum for the handy tip on vertex normals to obtain a uniform lighting.
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Destroyed horizontal tank
Destroyed version, with 2 gibs, of Valve's horizontal cooling tank. Uses Valve's texture and base mesh; can only be used in DoD:S.
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Modified Valve windows
Some slight modifications of Valve's windows that may come in handy for mappers - for instance so you can make brush shutters with custom materials and easily introduce some visual variety. Uses Valve's texture; can only be used in DoD:S.
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Gas pump
Model of a gas pump.
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Gun racks
Models of gun racks. 2 skins to chose from for the Axis ones; credits to Grippy for the "Grippy" skin. Uses Valve's textures for the rifles; can only be used in DoD:S.
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V-1 Flying Bomb pack
Contains 17 models, most with LODs.
- v1_start_group.mdl
- v1_flying_bomb_skybox.mdl
- v1_flying_bomb_trolley.mdl
- v1_flying_bomb_crashed.mdl
- v1_flying_bomb_ramp.mdl
- v1_flying_bomb_ramp_destroyed.mdl and gib
- v1_launch_cart.mdl
- v1_launch_cart_destroyed.mdl and 3 gibs
- v1_start_group.mdl
- v1_start_group_destroyed.mdl and 3 gibs
Objective icons included.
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Fountain
Model of a fountain: 2330 tris at LOD0, down to 430 tris at LOD2; 2 skins (diffuse 1024^2). Objective icons included.
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Sd.Kfz.234/2 Puma
German eight-wheel drive armored car. Contains 9 models:
- Sd.Kfz.234 Puma (1 model with a beige paint, 1 model with a green camo paint), prop_static
- Sd.Kfz.234 Puma posed with the turret and wheels turned sideways (1 model with a beige paint, 1 model with a green camo paint), prop_static
- Sd.Kfz.234 Puma destroyed (1 model with a beige paint, 1 model with a green camo paint), prop_static
- 3 gibs (prop_physics) that can be used in a detonation setup
All the models use one 2048*2048 texture (the main version and the posed version share the same one). The gibs share a unique 1024*512 texture. The ammo box uses a texture from Valve. The wheels are based on the wheel texture from the Sd.Kfz.222 by Valve. Can only be used in DoD:S. Also included are objective icons depicting the vehicle.
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Small rustic well
Contains 2 models (prop_static) of a small rustic well:
- well (2 skins, normal and snow)
- well (normal skin) with some grass around it
Texture 1024x512 (256^2 for the grass). 940 tris (630 at LOD1).
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Weather cock
Model of a weather cock. 400 tris. Uses Valve's antenna model and texture as a base. Can only be used in DoD:S.
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Freya radar
5 models:
- freya_radar: prop_static; 7200 to 2900 tris (with LODs)
- freya_radar_destroyed: prop_static; 5300 to 2300 tris (with LODs)
- freya_radar_destroyed_gib1
- freya_radar_destroyed_gib2
- freya_radar_destroyed_gib3: prop_physics; 30 to 160 tris
The models use one 1024*1024 and two 512*512 textures. Also included are objective icons depicting the radar.
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Fueldrum stacks
Contains 2 models:
- stack_fueldrums: 4276 tris to 820 (3 LODs)
- stack_fueldrums_side: 1 256x256 texture (43 Kb). 2596 tris to 356 (3 LODs)
Combines Valve's textures and models. Can only be used in DoD:S.
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Metal cross
1 model (2 LODs), texture 512x256 (2 skins).
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Road pack
Contains 12 models, mostly prop_static (the few prop_physics are identified in the image and in the following list):
- milestone_1
- milestone_2
- milestone_3
- sign_kommandantur (prop_physics)
- sign_africa
- sentry_box
- gate_closed
- gate_open
- gate_crashed1
- gate_crashed2 (prop_physics)
- gate_crashed2_static
- gate_crashed3 (prop_physics)
512*512 textures are used, except for the sentry box which is 1024*1024; no normal maps. Milestone_2, sign_kommandantur and sign_africa each come with 2 skins (different texts). Low-poly counts, the highest being the sign_africa with 934 tris (down to 498 at LOD1_35 meters).
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Haystacks
Contains 3 haystack models:
- haystack2: 1024^2 texture; 900 tris to 230 tris (3 LODs)
- haystack_snow: 1024^2 texture; 900 tris to 230 tris (3 LODs)
- haystack_skybox: two skins (512^2 each); 600 tris
Uses a Valve texture for the wooden parts and some of the hay. Can only be used in DoD:S.
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Small signs
13 models of miscellaneous signs, all prop_physics:
- signs_small_kriegslaz
- signs_small_symbol
- signs_small_vs
- signs_small_hv
- signs_small_27
- signs_small_hoh
- signs_small_9p
- signs_small_akp
- signs_small_trv
- signs_small_feldlaz
- signs_small_platzk
- signs_small_glnorm
- signs_small_feldg
All models call to a unique 512*512 texture (no normal map). They break into the Valve default wooden sign gibs.
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Bomb stacks
Modeled after Luftwaffe SC 250 bombs. Contains 3 models (prop_static):
- bomb_stack_1
- bomb_stack_2
- bomb_stack_3
Each stack is about 1600 tris at LOD0 and 770 tris at LOD1 (30 meters) and uses a 512*512 texture (no normal map).
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Junkers Motoren 211 and SC 250 bomb
Contains 2 models (prop_static):
- Jumo 211 engine: split in 2 models: top and bottom. Texture 1024*1024 each. Normal map (512*512) for the top portion. 3538 tris at LOD0, 2070 at LOD30, and 1267 at LOD50
- SC 250 bomb: texture 512*512. 930 tris at LOD0, 426 at LOD30
Also included are objective icons depicting the Jumo from the side.
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Leichtgeschütz 40 - 75mm recoilless gun
Contains 3 models (prop_static):
- the LG40 itself: 3 skins (0: standard green; 1: desert; 2: snow), 1024x1024. LOD0: 3780 tris; LOD1 (30m): 1906; LOD2 (50m): 1169
- a simple destroyed LG40 (no gibs): 2 skins (0: green; 1: desert), 1024x1024. LOD0: 3472 tris; LOD1 (30m): 1822; LOD2 (50m): 1169
- an ammo chest: 1 skin 1024x1024. LOD0: 1448 tris; LOD1 (15m): 1018; LOD2 (20m): 534
Also included are objective icons depicting the LG40 from the side (white).
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